Flip Chute Smart Spelling Game

Targeted self-checking spelling cards are perfect for literacy centers.

Amazingly fun way to engage students in spelling tasks. These cards allow you to target the spell practice of vowel teams, r-controlled vowels, cvc vowels, and sound switching for blending practice with self-check answers on the back of the flip cards. Use alone or with the printable DIY template for creating your own Flip Chute. Games follow a scope & sequence from pre-k and up to advanced spelling skills, vocabulary, and homophones. Make spelling mastery magical with a flip of a card.

Find on TPT Pure Joy Teaching Bundle

Suitable for all ages. Great invention tool or center activity. Spelling and Vocabulary Building is suitable for ESL learns.

This growing bundle includes:

  • Colored blocks position cards: Beginning, Middle, & End
  • Beginning Sounds alphabet a-z
  • Middle Vowel CVC
  • Sound Switching CVC, CVCC, CCVC Blending Practice phoneme substitution
  • R-control vowels: ar, or, er, ur, ir, Bossy r
  • Long A: ai, ay, a-e, ( ei – with homophones eight & ate +more)
  • Long E: ee, ea, ie, ey ( with homophones meet, meat, tea, tee & more +y ie, ei)
  • Long I: i-e, ie, igh, y (with homophones night, knight, write & right)
  • Lonh O : o-e, oa, ow, oe, oe, (homophones hole, whole, tow, toe,…)
  • Long U: u-e, ui, ew, ue, oo, (with homophones blue, blew, new, knew)
  • Printable template to DIY a box into a Flip Chute & video link to box creation.

Self-Checking Cards

How flip cards work:

The front side with the arrow has an image and word that is missing two letters for example the R-controlled letter options are listed below. er, ir, ur. Students choose the correct missing letters and flip the card over. The answer is on the back and is revealed when the card is flipped in the direction of the arrow. Easily flipped in over when inserted into the flip chute.

Cards can be used with the chute or placed on a ring to create a flip game.

Optional hole punch through the top arrow and create a Smart Spelling Ring or set-up in a 3-ring binder for a spelling game center.

*** Students really like this game-style spelling test. It is a fun way to learn and practice spelling patterns and phonics.

These will fit in a Smart Chute Game, 2 printing sizes: standard 8.5×11 & A4 options included in Zipfile.

Unscramble Words for Intervention

Gamify encoding success with scrambled words. Students love unscrambling the words. Targeted phonics skill are building as the decode and encode words that match the images.

Encoding and decoding can be overwhelming for some students. These unscrambling cards were a big success.

Success is Satisfying

Unscrambling words can feel super satisfying for some students. cvc, cvcc & ccvc. This was created for one of my wonderful students. He finds it easier to encode the words when he has letters to choose from on the cards. It is easier than decoding. This is really helping him build up his phonemic skills, and he is not as frustrated.

Get that Reluctant Reader to Engage

blending board options with unscramble words cards
Used the card with the blending board huge success.

A wonderful way to use the cards more than once, pair them with the letter blending board.

Flip-Chute Smart Spelling DIY Template . Easy to create this for your classroom.

Watch the video here.

Position Sequencing Flip Card Game

Left to Right Logic of Beginning, Middle & End

It may shock some people how often the simple things are overlooked and need to be practiced. Terms such as first, second, third, beginning, middle, and end as they relate to the way we read and write English words. Some young students have trouble remembering which way the letters go and which order they need to be put in.

This Flip Chute game was designed to help students practice this skill with self-checking cards. It is a great way to do a quick quiz or assessment to check for understanding and vocabulary of terms.

Why Colored Blocks?

Using colored blocks to help students understand positional concepts such as first, second, third, and beginning, middle, and end is a powerful, multisensory strategy that builds foundational literacy skills. This visual and tactile method supports the development of directionality—the understanding that English is read and written from left to right—a key early reading skill linked to fluent decoding and spelling. By physically manipulating and visually distinguishing the blocks, students engage both visual-spatial and kinesthetic cognitive processes, strengthening neural connections between movement, visual sequencing, and language. Research in early literacy and cognitive development shows that concrete, hands-on activities like this enhance working memory, attention, and symbolic representation, making abstract concepts like letter order and word structure more meaningful and memorable. Ultimately, this approach bridges the gap between spatial reasoning and linguistic understanding, setting a strong foundation for reading and writing fluency.

Working Memory

The game connects to the working memory as it helps build or gauge the core cognitive skills, or remember the letter order and patterns.

This is a student-inspired game. I had a student in my intervention group. One day, I watched her copy a word that was written on the table. She spelled it correctly, and no letters were reversed. However, she started on the right side of the word and wrote the word from back to front. They were just symbols to her, like drawing, and she was not making a connection to the sounds. Her reasoning was “Why did it matter?” This was a valuable teaching moment.

This was also an issue with the handwriting letter strips. With daily practice, she improved. It was no longer an issue. She is now a successful reader.

This blending game was also designed for her. It made it easier for her to understand what was required to blend sounds. She called the cards “Magic!”

There are many more games you can get from the Pure Joy Teaching TPT shop. All Flip Chute cards come with the template and instructions to DIY your own Flip Chute box.

R-Controlled Flip Chute Spelling Game

Master the bossy r spellings sounds with this engaging Flip Chute game! A fun, self-check way for kids to practice encoding and build confidence.

Students build spelling pattern recognition with targeted spelling skills of ar, or, er, ir, and ur. These R-controlled words are a fun way to practice the spelling of ar, or, ir, er, and ur sounds. Each card has a picture and word, with the r-controlled vowel missing. Bossy R game. Students can choose the missing letters and self-check by flipping it over to the back. Instructions & template for making a Flip Chute are included.

Targeted bossy r controlled vowels

How flip cards work:

The front side with the arrow has an image and word that is missing the two letters that are the r-controlled vowel. The answer is on the back and is revealed when the card is flipped in the direction of the arrow. Easily flipped in over when inserted into the flip chute.

Easy DIY Flip Chute

Kids love mastering Bossy R sounds with this interactive Flip Chute game! Practice ar, or, er, ir, and ur words using self-checking cards that make learning phonics fun and independent.

Many different literacy skill games from the Pure Joy Teaching TPT shop, along with other Flip Chute games. All Flip Chute cards come with the template and instructions to DIY your own Flip Chute box.

Center Vowel CVC Flip Chute Game

Support early readers with this hands-on Flip Chute CVC game! Students practice short vowel sounds in CVC, CCVC, and CVCC words using self-checking cards that build decoding and confidence.

Simple self-check game for vowel sound practice.

Short vowel sounds are super important for reading and spelling. The targeted CVC game is a great way for students to practice the 5 short vowel sounds.

CVC is one of the first skills to master after learning the letter sounds. However, many students do not realize that every English word must have a vowel or a letter that acts as a vowel, such as the letter Y. Additionally, because of the schwa sound and spelling words with different word origins, many students struggle with the sounds /a/ & /u/, and likewise/e/ & /i/.

This game is a great way to target that middle vowel practice with self-checking cards. It can also help with vocabulary; each card has an image on the front.

This set included ccvc and cvcc words.

Make short vowel practice simple and fun! This Flip Chute CVC game lets students self-check as they learn short vowel sounds and blending skills. Great for centers, intervention, or phonics review.

The Flip Chute is easy to make. Template and instructions are included.

You can get them from the Pure Joy Teaching TPT shop, along with other Flip Chute games. All Flip Chute cards come with the template and instructions to DIY your own Flip Chute box.

Blending Practice with Sound Switching

Phoneme Substitution: A Fun Way to Build Blending Skills

Phoneme substitution or letter-sound switching builds cognitive flexibility and helps young learners practice blending.

Many educators and parents ask: What can I use to help students with decoding? They know the letter sounds—so why can’t they blend them? There are many answers. However, by using these cards or a game like this, emergent readers can practice blending without being overwhelmed by multiple letter sounds.

Phoneme substitution is a crucial skill for several reasons.

The idea is they start with a whole word, such as log, and change or switch the /l/ sound to the /d/ sound. This is a game that you could play in the car or while you’re standing a line waiting. Phoneme switch has been called ‘the game you can play in the dark,” because it is just a game of switch sounds. That is what makes it a great cognitive game.

The bonus of the cards is that there is an image on the card, and the student is only changing one part of the word, beginning, middle, or end. Additionally, the image helps with vocabulary. Some words are tricky and often confused, such as pen/pin, peg/pig.

Self-checking cards have the answers on the back. The arrow at the top of the card tells the student while direction to insert the card into the chute. The chute flips the card to reveal the answer on the back. Some kids think it is magic. This set includes CVC, CCVC, & CVCC words.

You can get them from the Pure Joy Teaching TPT shop, along with other Flip Chute games. All Flip Chute cards come with the template and instructions to DIY your own Flip Chute box.

You may also be interested in encoding practice. For students who are overwhelmed by trying to put sounds and letter symbols out of the air or struggle to sort through all 26 letters of the alphabet. Scrabbled words may be your way to engage them in a can-do task.

Flip Chute DIY Template

Easy way to make an engaging educational game.

This Flip Chute Template makes it quick and easy to transform or upcycle a box or carton into an educational game that the kids love. They think it is magic.

Link to template on TPT

Flip games are self-checking with the answers on the back. They can be used for literacy centers, intervention, reading, and spelling practice.

Each card has an image on the front, which is great for vocabulary, especially with English language learners.

CVC middle vowels are perfect for vowel practice.

R-controlled spelling cards – target the bossy R patterns ar, or, er, ir, ur.

Video link for making the Flip Chute with the template.

R-Controlled Vowel Clip Cards – Low-Prep Spelling Test Activity for ar, or, er, ir, ur

Make R-Controlled Vowels Fun! Low-Prep Clip Cards for Spelling Practice.

Spelling Test Practice Made Easy – R-Controlled Vowel Clip Cards (ar, or, er, ir, ur). Lately, I’ve noticed several educators questioning whether spelling tests are still an effective learning tool. This concern often stems from students disliking them or seeing little value in the process—especially when they memorize weekly word lists, only to forget them soon after. So, what is a solution that supports both the student and teacher with long-term gains?

As a young student, I remember learning the list of the week and forgetting it by the end of the month. As an educator, I have made it a point to serve up the spelling lessons in target groups of spelling-related skills that scaffold and support the student with explicit, systematic and cumulative approaches that are fun and not soul-crushing tests. One example is the R-controlled words. After teaching an R-controlled lesson and reading, there is always time left for a game with the same skills and later an R-controlled spelling test for monitoring the students’ gains and needs. By using clip cards, the students can focus on the targeted skills without distraction or shame. Using cards with pictures makes this feel like a game instead of a test.

Gamification of the R-controlled words with these cards is engaging and tactile for the students. They can be used before or after small reading groups, as centers or part of a diagnostic intervention strategy. Another fun R-controlled game is the Uno-style R-controlled game. This game has color-coded cards that can be easily sorted to be responsive to the student’s level of need. We often sort them into groups and practice with just /ar/ and /or/, the secondary group is /er/, /ir/ and /ur/, then finally play the complete game with all the R-controlled letters for review.

There are other ways to use the clip cards:

  • They can be laminated and students can circle the correct answer.
  • Students can have spelling races and write the correct spelling on the whiteboard table. * They love this one.
  • They can write on paper, using the cards as a guide.
  • They can be displayed on the class TV and let students write or type their answers.

Get the game here on TPT. 🤩 Pure Joy Teaching

While exploring the invention units, I noticed that my students respond really well to picture-embedded letters and word lists. I find them incredibly helpful for staying organized. These visual anchor charts are a valuable resource to have on hand during R-controlled vowel lessons. They are influenced the UFLI lessons 77-83.

Check them out here: R-controlled Spelling charts.

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Educational Games Foster Cognitive Flexibility

Educational games do more than entertain—they train the brain. When students play spelling games that sort words by vowel teams or consonant blends, or adapt to changing rules in card games like Crazy Eights and UNO, they’re developing cognitive flexibility. This skill helps them switch between tasks, adjust to new information, and think creatively—making them more adaptable learners both in and out of the classroom.

How Educational Games Foster Cognitive Flexibility in Students

In today’s dynamic learning environments, educational games are proving to be more than just fun—they’re essential tools for cognitive development. One critical skill they nurture is cognitive flexibility, the mental ability to switch between thinking about two different concepts or to think about multiple concepts simultaneously. This skill is crucial not only for academic success but also for navigating everyday challenges.

Spelling games, for instance, offer powerful cognitive training. When students sort words by multiple attributes—like beginning sounds, syllable count, or spelling patterns—they’re engaging in flexible thinking. A game might challenge them to group words by vowel teams in one round, and then by consonant blends in the next. This kind of task-switching encourages students to adapt their mental strategies, boosting their ability to pivot between rules and patterns.

Color-coded phonics games also can enhance cognitive agility. Matching games that combine vowel teams (like “ea” in “bread” or “ee” in “tree”) or consonant blends (like “tr” or “bl”) with colorful cues help students create flexible associations. They learn to recognize that one sound can appear in different letter combinations and that the same visual cue may apply to multiple sounds depending on context.

CVC Uno-style game. Build cognitive flexibility with the foundational short vowel sounds.

Even classic card games adapted for the classroom, such as Crazy Eights or UNO, can be educationally potent. These games require players to respond quickly to changing rules. Like changing suit, color, or numbers, Which mirrors the kind of flexible thinking needed in learning environments. When teachers modify these games to include vocabulary, math facts, or grammar prompts. Students can seamlessly blend content learning with cognitive skill-building.

Practice Adapting, Shifting and Applying

Incorporating such games into the curriculum provides students with playful, engaging opportunities to practice adapting, shifting, and applying knowledge in real-time. The result? Stronger minds, sharper problem-solvers, and learners who can think on their feet. This Uno-style CVC game is a simple tool for practicing the basic

Suffix Eraser Whiteboard Game

This is an easy no-prep whiteboard game that we did the other day. We simply used some words from the UFLI lesson 107 suffix spelling changes roll and read. They had to remember to erase the double consonants and the suffix.

Students are challenged to find the hidden root words.

Added suffixes seem to come very naturally when we are speaking, but it grows more challenging when we need to spell or read these longer words.

Students are often intimidated by the length of a word. They often say “I don’t know” or “I can’t.” too quickly. Plural words and past tense words may be some of the first words they will encounter. I have made fun games for both of those skills.

This is an easy no-prep whiteboard game that we did the other day. I simply used some words from the UFLI lesson 107 suffix spelling changes. I wrote the words on the board and then the four students took turns trying to find the main root word. All the words that I chose had the double consonant pattern.

I used simple words like bag, pop, slip, win, and more…

The girls enjoyed it so much that we had to adapt the game and play it again the next day.

There are a lot of spelling skills that you can teach with just the suffix -ed.

  • 1:1 Doubling
  • Drop the Y and add i
  • Drop the silent /e/ on long vowel words

You can also use the game cards for sound sorting activities or making sentences for past and present.